WorldEditor¶
A WorldEditor
object is used to edit all parts of a Minecraft world. It contains a
WorldEditorMetadata object containing info about the world’s name, seed, and other
data found in the level.dat
file, and a collection of :ref:`WorldEditorDimension`s
which provides access to the chunks, blocks, and entities in each dimension.
WorldEditor
also provides a revisioning system used to implement MCEdit’s undo history.
When editing a world opened in MCEdit, you should use the Undo History
-
mceditlib.worldeditor.
getDimension
()¶
WorldEditorDimension¶
All blocks, chunks, and entities in a world are contained in a WorldEditorDimension
.
A world may have one or more dimensions. One of these dimensions is always the
“overworld” or default dimension and may be obtained by calling WorldEditor.getDimension()
with no arguments.